Lulu (Water) Water · Support · 2★
🔍
Cutoffs P1: 800 P2: 1,116 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,488 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Lulu (Water)
Name Lulu
Element Water
Archetype Support
Family Howl
Natural Stars
Skill-ups to Max
×12
Awaken Bonus
✨ Gain new skill: Remove! Heal!
Base Stats ⓘ
HP 8,730
25th %ile: 11040
Median: 11370
75th %ile: 11700
Lulu (Water): 8,730
10050 12345
ATK 527
25th %ile: 648
Median: 703
75th %ile: 725
Lulu (Water): 527
571 801
DEF 538
25th %ile: 670
Median: 703
75th %ile: 725
Lulu (Water): 538
604 790
SPD 99
25th %ile: 100
Median: 101
75th %ile: 104
Lulu (Water): 99
96 117
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Lulu (Water): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Lulu (Water): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Lulu (Water): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Attack!
Attack!

Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.

Max Skill: +30% Damage
Mult: ATK 3.5*ATK
Effects: Heal
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
Heal!
Heal!

Removes all harmful effects on the target ally and recovers both your HP and the target's HP by 20%.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +25% Recovery
Effects: Heal Cleanse
▸Recovery +5%
▸Recovery +10%
▸Recovery +10%
▸Cooltime Turn -1
Remove! Heal!
Remove! Heal!

Removes 2 harmful effects of all allies and recovers the HP of all allies by 20%. Grants immunity on the allies who had no harmful effects for 2 turns.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD +30% Recovery
Effects: Cleanse Heal Immunity
▸Recovery +10%
▸Recovery +10%
▸Recovery +10%
▸Cooltime Turn -1

October 03, 2021 Balance Patch

October 03, 2021 · Patch #48 · 1 change
Full patch ↗
Heal!S2
Cooldown Changed
3 turns → 4 turns
Increased cooldown time by 1 turn (3 turns 4 turns)

October 29, 2019 Balance Patch

October 29, 2019 · Patch #34 · 1 change
Full patch ↗
Heal!S2
Skill Fixed
Fixed an issue of the HP recovery amount not being calculated properly when the monster uses the skill on itself

August 30, 2018 Balance Patch

August 30, 2018 · Patch #28 · 3 changes
Full patch ↗
Attack!S1
Skill Change
Increases your Attack Bar by 30% Recovers the HP of an ally with the lowest HP ratio by 15%
Remove! Heal!S3
Effect added
[Effect added] Grants immunity on the allies who had no harmful effects for 2 turns.
Remove! Heal!S3
Skill Fixed
Monster will use the skill even in good HP condition (Similar Als: Fiery Dance, Predator's Cry, Amuse and others)

March 31, 2016 Balance Patch

March 31, 2016 · Patch #14 · 1 change
Full patch ↗
Heal!S2
Skill Change
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect.

January 28, 2016 Balance Patch

January 28, 2016 · Patch #13 · 1 change
Full patch ↗
Remove! Heal!S3
Effect added
[Effect added] The skill will now remove 2 harmful effects on all allies instead of 1.

September 27, 2014 Balance Patch

September 27, 2014 · Patch #4 · 2 changes
Full patch ↗
Attack!S1
Skill Change
Changed so that your attack gauge increases even if you miss an attack
Attack!S1
Skill Change
20% → 30%
Attack gauge increases by 20% 30%
💡 Data updates regularly · Click any monster to view detailed matchup analysis